MFC Whitepaper
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Rarities
The full scale of MFC rarities

Rarity Scale

MFC uses 7 different rarity types. These are named after what has appeared over time to be industry standards. The wide range of rarities were chosen to allow for engagement of every type of collector. No one collector should feel they need, or are required, to collect every rarity. There should be a rarity level that most any collector should be able to complete.
Not every collectible type will have every rarity. All collectible types will use these names, or will be marked as a Promo or some other non-standard rarity.
  • Common
  • Uncommon
  • Rare
  • Epic
  • Legendary
  • Mythic
  • Collector's Edition

Common

Common rarity is intended to be widely available to the masses. We want every collector to feel they have an entry point into MFC. These should be easy to collect in packs and easy to find on the market for an affordable price. On a full range collectible (one that has all seven rarities) the common should typically account for roughly 60-65% of the collection.

Uncommon

The uncommon rarity will continue to be affordable and attainable for the majority of collectors. Having the wider range of collectibles allows for more people to collect more than just the base rarity. With the wide range everyone can find their attainable level of scarcity. On a full range collectible (one that has all seven rarities) the uncommon should typically account for roughly 20-24% of the collection. This is approximately 1/3 of the amount of commons. This progression of thirding the amount continues up the scale.

Rare

Beginning with the rare level you will need to work harder and show more commitment to the collection process if you wish to complete this level. It will also be a spot where you may find increasing levels or frequency of rewards. On a full range collectible (one that has all seven rarities) the rare should typically account for roughly 7-9% of the collection.

Epic

As the name indicates, epic denotes a more significant effort of collecting. These will be sought after and may not always be available easily on the secondary market. On a full range collectible (one that has all seven rarities) the epic should typically account for roughly 2-3% of the collection.

Legendary

It will be extremely difficult to complete a full legendary set from initial pack drops. To complete this set you will almost certainly need to engage in secondary market efforts as well as trading. On a full range collectible (one that has all seven rarities) the legendary should typically account for roughly 1% of the collection.

Mythic

It will be nearly impossible to complete the mythic collection from a pack drop. It will be likely that you will not get any from packs without amassing a large number of packs. This is meant to be a challenge for almost any collector. On a full range collectible (one that has all seven rarities) the mythic should typically account for roughly 0.3-0.4% of the collection.

Collector's Edition

The design of the CE was intended to be a massive challenge to attain. For those in packs it's a very unlikely pack drop. For those that require crafting the design is for it to be nearly impossible to attain without a significant effort in the secondary market or trading. This is designed to be the pinnacle of collecting and a challenge for any collector. It will not be simply a matter of money, but also effort and dedication. Many crafted CE's may end up being 1 of 1 collectibles. On a full range collectible (one that has all seven rarities) the CE should typically account for roughly 0.1% of the collection.
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Outline
Rarity Scale
Common
Uncommon
Rare
Epic
Legendary
Mythic
Collector's Edition